![]() Funny enough the "outdated" jokes and references in the final game were written somewhere between late 2009 and early 2010 by amateur writers with no experience working for free after 3D Realms had released their staff due to a lack of funding. The franchise has turned in to this weird parody style attempt at comedy under Gearbox. The biggest issue in drawing attention to this is probably what's associated with Duke Nukem and Duke Nukem Forever and the wide belief that nothing existed of the 2001 version of the game except staged scenes. the game is much more serious than the final release as evident in the 2001 trailer, there's still humor but it isn't trying to be a comedy game Comparisons are made to Half-Life and Deus Ex, you can activate secondary objectives by talking to people in the world and areas are large and open Every weapon had an alt-fire mode (RPG/Nuke, Shotgun/Slug/Acid) The game crashes as soon as you press "Send" as it tries to connect to an old POP3 server which doesn't exist anymore" You see the hands on the keyboard, and can write an email from your own computer in-game. "One of the first levels in the game, when you visit your own office. the 2001 version had a Dance Dance Revolution minigame with a stripper in the game room of the Slick Willy (Strip Club) there's also a subway in vegas you can take to visit different districts in the city. But you get these missions from NPCs and then solve them (a bit like deus ex) Different parts of vegas also has loading screens in between. So you can drive out of vegas, and you get a loading screen. !z2_l1 you get the bike and the game turns half open world The bike is probably the most impressive. It's always raining, lighting strikes in the distance, rumbling thunder Lights going out, flickering in the distance. Then you meet the infected EDF who's attacking you. Solve puzzles, and try and solve the mystery of what's going on. You also had an inventory with ID badges, keycards, etc. You basically had Mission Objectives on your HUD you could activate - Like quests. It also played partly as an RPG in terms of your goals. It was way darker and more serious than the final product. Have a look at the thread I link to at the bottom of this post, or it you can't be bothered, then here are some excerpts from it, in white: But there might be an obstacle or two in the way. Sadly, most of what looked so good was either lost or reduced to almost nothing in the final game, but now one of the 3D Realms ex-bosses, Frederik Schreiber, has said that he has a 90% complete version of the game from late 2002, and that he'd be prepared not only to release it for free, but to fix any problems with the game free of charge. The same Gearbox that is run by Randy Pitchford, who, in an industry where most of the big names aren't known to the public, is disliked enough for people to remember him and post negatively whenever he's mentioned.īut there might be something good and Duke Nukem related on the horizon now as anyone who followed Duke Nukem Forever's troubled development will remember, it went through several redesigns and earlier videos from 20 showed a much more interesting and varied game. The same Gearbox who allegedly used money that was given to them by Sega to finance work on Aliens: Colonial Marines, but who instead, it's claimed, spent that money on their own (Gearbox's) Borderlands 2 game, thereby explaining partly or mostly why A:CM turned out so bad (markedly worse even than Duke Nukem Forever). This is the same Gearbox who later released the appallingly bad Aliens: Colonial Marines, a game so bugged and different from it's early preview videos, that some fans actually tried to sue Gearbox. I don't think any official reason was ever given for the retraction of permission to work on the mod, but the common belief is that Gearbox were worried that the mod would make their upcoming Duke Nukem Forever look bad. This remaster originally received official permission to continue, but that permission was later withdrawn (which did NOT please Duke Nukem fans, to put it mildly) and the project seems to have been abandoned as a result. There was never a sequel to the fantastic N64-only Duke Nuke: Zero Hour, and we never got the fantastic looking fan-authored remaster of Duke Nukem 3D, Duke Nukem 3D:Reloaded ( ). We loyal Duke Nukem fans have had to put up with a lot of disappointments, not just with Duke Nukem Forever, when it was *finally* released, being a game that couldn't even reach the dizzy heights of mediocrity, but also with the Duke Nukem 3D: 20th Anniversary World Tour adding so little of any value to the twenty year old classic.
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